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21. Can flipping... an slower approach - in Player Features and Ideas Discussion [original thread]
Ideally if someone went to flip from one can to another, it is instantaneous, and easy, an assault ship with a tiny cargo bay can insta steal 27000m3 of ore, while I like the fact that jet can mining is risky (and should stay risky) I do not like ...
- by NaMorham Santorin - at 2008.10.13 11:24:00
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22. Exploration vs. ship scanning - in Player Features and Ideas Discussion [original thread]
May main problem with ships being scanned down in deadspace (exploration or missions) is more to do with the mechanics of warping in. When I scan it down (or accept it) I have to warp through a gate, my fleet members will have to warp through the ...
- by NaMorham Santorin - at 2008.10.13 01:59:00
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23. Export settings - in Player Features and Ideas Discussion [original thread]
Maybe with an option to import from a url as well as browse to a file? It would make it easier to use LAN cafe's or other machines. This might mean that you would have to put in sections so they can be excluded from the import/export (ie: I would ...
- by NaMorham Santorin - at 2008.10.07 02:21:00
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24. Export settings - in Player Features and Ideas Discussion [original thread]
I had the misfortune the other day to try and play eve at a lan cafe. Nice idea, I was killing time while waiting for mates to show up, and then I discovered I needed to do all my settings again (specifically folders and bookmarks). I have had the...
- by NaMorham Santorin - at 2008.10.02 03:28:00
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25. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Possibly not the best place for this, since it is about local more than ISK farming, but... Why not have local work like this... Entering a system puts you in local (radio from gate). Aggressive action puts you in local (radio from target). Bein...
- by NaMorham Santorin - at 2007.08.14 04:26:00
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26. Empire Mining / Marcro Miners - in Player Features and Ideas Discussion [original thread]
Potentially you could restrict the use of certain ships and modules, depending on sec status of the system. A procurer could be outlawed from approaching mapped asteroid belts in 0.9 or above. A hulk outlawed in 0.6 and above. And similar system f...
- by NaMorham Santorin - at 2007.08.14 04:10:00
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27. Training mod - in Player Features and Ideas Discussion [original thread]
Two things could fix that... 1. Training could be a system like gangs. So it needs to be mutual, if you fire a practice round at someone who isn't set that way, concord intervenes. 2. Shooting someone who isn't flashing red in high sec is known ...
- by NaMorham Santorin - at 2007.08.14 03:00:00
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28. Training mod - in Player Features and Ideas Discussion [original thread]
Just a bump to keep it current. I'd definately prefer practice mods and rounds. It means, don't go practicing in bad areas, coz you wont be able to hit the people shooting at you. It also means corps and gangs can practice running gate camps (Pr...
- by NaMorham Santorin - at 2007.08.13 11:52:00
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